How to Play

The Sport of
Rally Scrambling

A niche outdoor sport combining the raw, instinctual movement of rock scrambling with the strategic depth and speed of rally racing — wrapped in the expressive culture of cosplay and motorsports.

Core Philosophy

"Dumb" Flow

Rally Scrambling rejects the intense specialization of other outdoor sports. It is about achieving "dumb" flow — the pure, unadulterated joy of moving through a complex environment quickly and creatively, without overthinking.

It prioritizes accessibility, expression, and the primal fun of full-body movement in nature. The terrain is the puzzle, but there is no single solution.

"...tie your mountain shoes firmly over the instep, and with braced nerves run down without any haggling, puttering hesitation, boldly jump from boulder to boulder with ever increasing speed."

— John Muir, The Mountains of California (1894)
Scrambler navigating boulder field

"Talus running is the bouldering of the mountaineer."

— Doug Robinson, 1975
The Course

Natural, Un-Pathed Terrain

Courses are defined only by a starting point and a finishing point. No marked route. Typically YDS Class 2 boulder or talus fields, between 200 and 800 meters in length.

Boulder Fields

Large, stable rock formations requiring route-finding and full-body movement

Talus Slopes

Loose rock debris demanding quick decisions and precise foot placement

Rocky Ridges

Exposed terrain with elevation changes and multiple viable lines

Paired Class

The Team Dynamic

Rally Scrambling can be performed solo or in the Paired Class with a strategist.

The Scrambler

The athlete physically navigating the course. Speed, agility, creative line-finding, and aesthetic expression all in one.

  • Navigates the terrain in real-time
  • Chooses lines based on instinct and guidance
  • Wears gear appropriate to their class
  • Scored on Speed, Fit, Expression

The Line-Caller

The strategist who performs reconnaissance of the course and provides real-time guidance via helmet-to-helmet radio.

  • Performs course rece before the event
  • Guides via radio communication
  • Technology encouraged: tablets, GPS, AI drones
  • In Team Blitz, manages 4 athletes simultaneously
Competition

Competitive Formats

01

The Blitz

New in v1.2

Mass-start format with up to 100 competitors launching from a wide starting arc toward a single finish line. Available in Free-for-All or Team mode (25 teams of 4 Scramblers + 1 Line-Caller).

02

Time Trial

Classic

The standard format. Competitors or pairs start individually at staggered intervals and race against the clock. Pure speed and line-finding.

03

Convergence (Grand Prix)

Grand Prix

Multi-stage, multi-racer format. Teams start from different points around the perimeter and race toward a single central finish line. Scored by placement across stages.

Judging

How Scoring Works

Four scoring dimensions capture the full spectrum of performance.

Speed

Objective

Fastest time from start to finish. The primary measure.

Fit

Subjective

Creativity, cohesiveness, and functional integration of gear.

Expression

Subjective

Creative line choices, acrobatic movements, and overall flow.

"Dumb"

Optional

Taskmaster-style challenge. Bizarre secondary objectives.